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GL3.2 Version 4.1 for AIX: Programming Concepts

Chapter 9. Configuring the Frame Buffer

Information on configuring the frame buffer for GL includes the following topics:

The main color frame buffer stores GL image data pixel by pixel and makes the data available for display. The memory in the main frame buffer can be addressed in single or double buffer mode. You can set the number of bitplanes available for overlay and underlay. Z-buffering is available for three-dimensional calculations, and query functions enable you to determine the current configuration of the frame buffer.


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