/* Example C Language Program patch1.c */
/* This program draws three surface patches. First, one based on Bezier curves, then one based on B-Spline curves, and finally one based on Cardinal curves. */
#include <gl/gl.h> #include <gl/device.h>
Matrix beziermatrix = { { -1, 3, -3, 1 }, { 3, -6, 3, 0 }, { -3, 3, 0, 0 }, { 1, 0, 0, 0 }};
Matrix cardinalmatrix = { { -0.5, 1.5, -1.5, 0.5 }, { 1.0, -2.5, 2.0, -0.5 }, { -0.5, 0.0, 0.5, 0.0 }, { 0.0, 1.0, 0.0, 0.0 }};
Matrix bsplinematrix = { { -1.0/6.0, 3.0/6.0, -3.0/6.0, 1.0/6.0 }, { 3.0/6.0, -6.0/6.0, 3.0/6.0, 0.0 }, { -3.0/6.0, 0.0, 3.0/6.0, 0.0 }, { 1.0/6.0, 4.0/6.0, 1.0/6.0, 0.0 }};
#define BEZIER 1
#define CARDINAL 2
#define BSPLINE 3
Coord geomx[4][4] = { { 0.0, 100.0, 200.0, 300.0} , { 0.0, 100.0, 200.0, 300.0}, { 700.0, 600.0, 500.0, 400.0}, { 700.0, 600.0, 500.0, 400.0}};
Coord geomy[4][4] = { { 400.0, 500.0, 600.0, 700.0}, { 0.0, 100.0, 200.0, 300.0}, { 0.0, 100.0, 200.0, 300.0}, { 400.0, 500.0, 600.0, 700.0}};
Coord geomz[4][4] = { { 100.0, 200.0, 300.0, 400.0 }, { 100.0, 200.0, 300.0, 400.0 }, { 100.0, 200.0, 300.0, 400.0 }, { 100.0, 200.0, 300.0, 400.0 }};
main() {
Device dev; short val;
initialize(); while (TRUE) { if (qtest()) { dev = qread(&val); if (dev == ESCKEY) { gexit(); exit(); } else if (dev == REDRAW) { reshapeviewport(); drawpatch(); } } }
}
initialize() {
int gid;
prefsize(400,400); gid = winopen("patch1"); qdevice(ESCKEY); qdevice(REDRAW); qenter(REDRAW,gid); ortho(-100.0, 800.0, -100.0, 800.0, -800.0, 100.0);
}
drawpatch() {
int i,j,xx,yy;
color(BLACK); clear(); defbasis(BEZIER, beziermatrix); /* define a basis matrix called BEZIER */ defbasis(CARDINAL,cardinalmatrix); /* define a basis matrix called CARDINAL */ defbasis(BSPLINE,bsplinematrix); /* define a basis matrix called BSPLINE */ patchbasis(BEZIER,BEZIER); /* a Bezier basis will be used for both directions in the first patch */ patchcurves(4,7); /* seven curve segments will be drawn in the u direction and four in the v direction */ patchprecision(20,20); /* the curve segments in u direction will consist of 20 line segments (the lowest multiple of vcurves greater than usegments) and the curve segments in the v direction will consist of 21 line segments (the lowest multiple of ucurves greater than vsegments) */ color(RED); patch(geomx,geomy,geomz); /* the patch is drawn based on the sixteen specified control points */ patchbasis(CARDINAL,CARDINAL); /* the bases for both directions are reset */ color(GREEN); patch(geomx,geomy,geomz); /* another patch is drawn using the same control points but a different basis */ patchbasis(BSPLINE,BSPLINE); /* the bases for both directions are reset again */ color(BLUE); patch(geomx,geomy,geomz); /* a third patch is drawn */
color(WHITE); /* show the control points */ for ( i = 0 ; i < 4 ; i++ ) { for ( j = 0 ; j < 4 ; j++ ) { for ( xx = -2 ; xx < 2 ; xx++) { for ( yy = -2 ; yy < 2 ; yy++) { pnt( geomx[i][j] + (Coord) xx , geomy[i][j] + (Coord) yy , geomz[i][j] ); } } } }
}
/* Changes: - The prefposition changed to a prefsize (400,400); Was: prefposition(XMAXSCREEN/4, XMAXSCREEN*3/4, YMAXSCREEN/4, YMAXSCREEN*3/4); - The ortho parameters where changed ortho(0.0-20.0, (float)(XMAXSCREEN*3/4), 0.0-20.0, (float)(YMAXSCREEN*3/4), (float)XMAXSCREEN, -(float)XMAXSCREEN); Now: ortho(-100.0, 800.0, -100.0, 800.0, -800.0, 100.0);
*/
The patch subroutine , patchbasis subroutine , patchcurves subroutine , patchprecision subroutine .
Drawing Surfaces in GL3.2 Version 4 for AIX: Programming Concepts describes the mathematics and programming statements involved in creating three-dimensional surfaces (or patches) with wire frames of curve segments.