Returns the polygon stipple pattern.
OpenGL C bindings library: libGL.a
void glGetPolygonStipple(GLubyte *Mask)
The glGetPolygonStipple subroutine returns to Mask a 32 x 32 polygon stipple pattern. The pattern is packed into memory as if the following values were called:
In addition, the pattern is packed into memory as if the stipple pattern was stored in an internal 32 x 32 color index buffer. Unlike glReadPixels, however, pixel transfer operations (shift, offset, pixel map) are not applied to the returned stipple image.
Mask | Returns the stipple pattern. |
If an error is generated, no change is made to the contents of the Mask parameter.
GL_INVALID_OPERATION | The glGetPolygonStipple subroutine is called between a call to glBegin and the corresponding call to glEnd. |
/usr/include/GL/gl.h | Contains C language constants, variable type definitions, and ANSI function prototypes for OpenGL. |
The glBegin or glEnd subroutine, glPixelStore subroutine, glPixelTransfer subroutine, glPolygonStipple subroutine, glReadPixels subroutine.