Set the current normal vector; for use in lighting calculations.
OpenGL C bindings library: libGL.a
void glNormal3b(
    GLbyte	 nx,
    GLbyte	 ny,
    GLbyte	 nz)
void glNormal3d(
    GLdouble	 nx,
    GLdouble	 ny,
    GLdouble	 nz)
void glNormal3f(
    GLfloat	 nx,
    GLfloat	 ny,
    GLfloat	 nz)
void glNormal3i(
    GLint	 nx,
    GLint	 ny,
    GLint	 nz)
void glNormal3s(
    GLshort	 nx,
    GLshort	 ny,
    GLshort	 nz)
void glNormal3bv(
    const GLbyte *v)
void glNormal3dv(
    const GLdouble *v)
void glNormal3fv(
    const GLfloat *v)
void glNormal3iv(
    const GLint *v)
void glNormal3sv(
    const GLshort *v)
The current normal is set to the given coordinates whenever glNormal is issued. Byte, short, or integer arguments are converted to floating-point format with a linear mapping that maps the most positive representable integer value to 1.0, and the most negative representable integer value to - 1.0.
Normals specified with glNormal need not have unit length. If normalization is enabled, then normals specified with glNormal are normalized after transformation. To enable and disable normalization, call glEnable and glDisable with the argument GL_NORMALIZE. Normalization is initially disabled.
glGet with argument GL_CURRENT_NORMAL
glIsEnabled with argument GL_NORMALIZE
The glBegin subroutine, glColor subroutine, glIndex subroutine, glNormalPointer subroutine, glTexCoord subroutine, and the glVertex subroutine.