[ Next Article | Previous Article | Book Contents | Library Home | Legal | Search ]
OpenGL 1.2 for AIX: Reference Manual

gluBuild1DMipmapLevels Subroutine

Purpose

Builds a subset of 1D mipmap levels.

Library

OpenGL C bindings library: libGL.a

C Syntax

GLint gluBuild1DMipmapLevels( GLenum target,
   GLint internalFormat,
   GLsizei width,
   GLenum format,
   GLenum type,
   GLint level,
   GLint base,
   GLint max,
   const void *data )

Description

gluBuild1DMipmapLevels builds a subset of prefiltered 1D texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

A return value of 0 indicates success, otherwise a GLU error code is returned (see gluErrorString).

A series of mipmap levels from base to max is built by decimating data in half until size 1x1 is reached. At each level, each texel in the halved mipmap level is an average of the corresponding two texels in the larger mipmap level. glTexImage1D is called to load these mipmap levels from base to max. If max is larger than the highest mipmap level for the texture of the specified size, then a GLU error code is returned (see gluErrorString) and nothing is loaded.

For example, if level is 2 and width is 16, the following levels are possible: 16x1, 8x1, 4x1, 2x1, 1x1. These correspond to levels 2 through 6 respectively. If base is 3 and max is 5, then only mipmap levels 8x1, 4x1 and 2x1 are loaded. However, if max is 7 then an error is returned and nothing is loaded since max is larger than the highest mipmap level which is, in this case, 6.

The highest mipmap level can be derived from the formula log2(width)*(2^level)). See the glTexImage1D reference page for a description of the acceptable values for type parameter. See the glDrawPixels reference page for a description of the acceptable values for level parameter.

Parameters

target Specifies the target texture. Must be GL_TEXTURE_1D.
internalFormat Requests the internal storage format of the texture image. Must be 1, 2, 3, or 4 or one of the following symbolic constants:
  • GL_ALPHA
  • GL_ALPHA4
  • GL_ALPHA8
  • GL_ALPHA12
  • GL_ALPHA16
  • GL_LUMINANCE
  • GL_LUMINANCE4
  • GL_LUMINANCE8
  • GL_LUMINANCE12
  • GL_LUMINANCE16
  • GL_LUMINANCE_ALPHA
  • GL_LUMINANCE4_ALPHA4
  • GL_LUMINANCE6_ALPHA2
  • GL_LUMINANCE8_ALPHA8
  • GL_LUMINANCE12_ALPHA4
  • GL_LUMINANCE12_ALPHA12
  • GL_LUMINANCE16_ALPHA16
  • GL_INTENSITY
  • GL_INTENSITY4
  • GL_INTENSITY8
  • GL_INTENSITY12
  • GL_INTENSITY16
  • GL_RGB
  • GL_R3_G3_B2
  • GL_RGB4
  • GL_RGB5
  • GL_RGB8
  • GL_RGB10
  • GL_RGB12
  • GL_RGB16
  • GL_RGBA
  • GL_RGBA2
  • GL_RGBA4
  • GL_RGB5_A1
  • GL_RGBA8
  • GL_RGB10_A2
  • GL_RGBA12
  • GL_RGBA16
width Specifies the width in pixels of the texture image. This should be a power of 2.
format Specifies the format of the pixel data. Must be one of:
  • GL_COLOR_INDEX
  • GL_DEPTH_COMPONENT
  • GL_RED
  • GL_GREEN
  • GL_BLUE
  • GL_ALPHA
  • GL_RGB
  • GL_RGBA
  • GL_BGRA
  • GL_LUMINANCE
  • GL_LUMINANCE_ALPHA
type Specifies the data type for data. Must be one of:
  • GL_UNSIGNED_BYTE
  • GL_BYTE
  • GL_BITMAP
  • GL_UNSIGNED_SHORT
  • GL_SHORT
  • GL_UNSIGNED_INT
  • GL_INT
  • GL_FLOAT
  • GL_UNSIGNED_BYTE_3_3_2
  • GL_UNSIGNED_BYTE_2_3_3_REV
  • GL_UNSIGNED_SHORT_5_6_5
  • GL_UNSIGNED_SHORT_5_6_5_REV
  • GL_UNSIGNED_SHORT_4_4_4_4
  • GL_UNSIGNED_SHORT_4_4_4_4_REV
  • GL_UNSIGNED_SHORT_5_5_5_1
  • GL_UNSIGNED_SHORT_1_5_5_5_REV
  • GL_UNSIGNED_INT_8_8_8_8
  • GL_UNSIGNED_INT_8_8_8_8_REV
  • GL_UNSIGNED_INT_10_10_10_2
  • GL_UNSIGNED_INT_2_10_10_10_REV
level Specifies the mipmap level of the image data.
base Specifies the minimum mipmap level to pass to glTexImage1D.
max Specifies the maximum mipmap level to pass to glTexImage1D.
data Specifies a pointer to the image data in memory.

Error Codes

Files

/usr/include/GL/gl.h Contains C language constraints, variable type definitions, and ANSI function prototypes for OpenGL.

Related Information

The glDrawPixels subroutine, glTexImage1D subroutine, glTexImage2D subroutine, glTexImage3D subroutine, gluBuild1DMipmaps subroutine, gluBuild2DMipmaps subroutine, gluBuild3DMipmaps subroutine, gluErrorString subroutine, glGetTexImage subroutine, glGetTexLevelParameter subroutine, gluBuild2DMipmapLevels subroutine and gluBuild3DMipmapLevels subroutine.


[ Next Article | Previous Article | Book Contents | Library Home | Legal | Search ]